![]() ![]() If you’re applying for a job in animation or games and you want your portfolio to actually be considered YOU MUST GO FASTER! …and all those artists are behind the ones who had the inside scoop and lined up before the job was even announced! Hundreds of qualified professionals and pre-professionals start lining up the very second a job is announced. Within a few hours that line wraps around the block, stretches across the city, extends all the way to the east coast and circles the the world several times! We’re all aware of how insanely competitive this industry is. I can count on one hand the number of times someone applied right after I told them about a job opening or internship. Of course, by this point the position had been filled. Two weeks later she writes me and ask for feedback on the new portfolio she has prepared. 4.) A few days later, I’m wondering if she fell off the planet… My friend thanks me for the heads-up and immediately goes radio-silent. ![]() 3.) I tell the artist who is most likely to follow-through. If I know that the artist does great work and is great to work with, they are a candidate for a personal referral. I might think of a close friend, a student or even one of my subscribers with whom I’ve developed trust over time. 2.) I review my mental list of qualified friends who are currently looking for work. I’m also subscribed to all of the websites listed near the end of this post. ![]() I also get personal emails from other friends in the industry, The Animation Guild and from strangers who found my website. Occasionally an art director or friend in development writes me personally and asks for a referral. Here’s how things play out pretty much every time: 1.) I get an email about a current job opening (or internship).Įmails from the Disney HR department often include direct requests for referrals from current Disney employees. In 2008, I launched my podcast so I could share my experience with artists just like you.īy 2009, I knew enough about the animation industry to help my friends find work.Īs soon as I started referring my friends for jobs in animation, I discovered an epidemic of artistic dilly-dallying that continues to drive me bonkers. I got my first in-house gig at Disney in March of 2007. …and most of them lose the job before they even apply.įor one simple tip that could completely change the way you apply for games and animation jobs (and a list of places to find them) read on… When I hear about a credible job announcement I pass it along to my art buddies who might be interested. While personal projects, conventions and gathering a fan base are, in my opinion, essential, we need to remember that artists still break in the old fashioned way.Īnimation and games studios announce job openings all the time. There are many new ways to break into the animation and games industry. ![]()
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