This provides a safe environment for experimentation, which is very important when appealing to a more carefree audience. The weight of these decisions puts a great deal of power into the player’s hands, and it feels amazing.Īt the same time, any error can be erased by loading a savefile, and any previous creature from the player’s account can be seen in the background at any phase of the game. Every decision affects this balance, from what you make your creature eat to how many cities your civilization conquers through religious conversion. The player chooses to strike whatever balance they would like between a peaceful and warlike creature, and this decision persists into the next phase in its evolution. Constant battle will allow you to evolve your creature into a formidable – and antisocial – warrior. The same is true of fighting other creatures. If you befriend other packs of animals in the Creature Phase, you unlock parts you can add to your creature that make you better at befriending more creatures. What’s important about what unfolds in the events of “Spore” is that your every success can be traced to a series of decisions you have made. “Spore” teaches about cell taxis, environmental compatibility, community building, the struggles of nations to balance religious, economic, and military aspirations, and the meaning behind being an active member of this universe. That goal is much more compelling than “Become Celebrity Chef,” an aspiration from “The Sims 2.” In “Spore,” the player engineers their creature, starting from a single cell, which will eventually evolve into a species that spans planets.Įvolution translates to a vital level of competition that lends beautifully to the video game medium, and the developers made the gameplay easy enough to understand that any 10-year-old could fall in love with it. “Spore” kept the character customization and growth and then gave its protagonists a greater purpose: become the superior species in existence, one tier of life complexity at a time. “Spore” is a pure expression of what EA learned from “The Sims” (2000) and its sequel, “The Sims 2” (2004). The player navigates a single cell around a tide pool in the top-down style Cell Phase, romps across the planes of the planet with a herd in the third-person style Creature Phase, establishes connections and creates tools in the real-time strategy Tribal Phase, races for resources and becomes the dominant society in the larger scope real-time strategy Civilization Phase and travels to the stars in the explorative Space Phase. The game is divided into five phases of evolution, each represented by a different kind of gameplay. Because its intuitive gameplay isn’t commonly considered a blocker to new players, “Spore” will likely appeal to you if you enjoy biology, character customization, superb educational tools that don’t shove the condescending tendrils of academia down your throat or any combination of the above. “Spore” is a game released by Electronic Arts (EA) in which the player creates their own organism with parts they collect by exploring the world. Come back to us when you've matured mentally, and we will greet you.Why should you play “Spore” (2008)? Because it’s five games in one and each is equally a fun gaming experience and a learning opportunity. I just want you to mature a bit and understand the concept of a profession. I'm not trying to be condescending, I just believe in tough love. again just understand what you are doing. It's kind of insulting, but then again I understand that you may be young and that's fine. You're basically walking up to an artist and saying "HEY LOOK, I CAN DRAW LIKE PICASSO!" and in your canvas is a stick figure. And still I don't know jack-squat still, I look up to these guys on the forums as ELITES, EXPERTS, you cannot just join the forums and tell em' you got this amazing idea. Hell I was a dumb-ass kid once who dreamed of making my dream game, but I matured mentally and researched the pain and suffering a profession must go through to accomplish their dream. But please understand that making your dream video game is not going to be made "INSTANTLY"! I know you are naive at the moment. Just reading your post I can clearly see you are most likely young, understand this, these forums are not for children spamming about their "game ideas", I'm a grown ass big baby alright and I don't deserve this!
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